Video+Game+Critique

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Game Critique- Where in the World is Carmen Sandiego?** //(explicit or implicit)// |||||||| To demonstrate problem solving skills, and take logical actions in order to find someone hiding somewhere in the world. Also, teach students about geography and global cultures. || //(explicit or implicit)// |||||||| There is a set amount of time you have in order to find Carmen Sandiego or whichever other criminal went with the stolen merchandise before you lose the game, which puts pressure on the player to make decisions quickly and effectively. Also, there are different levels of expertise that the player can be depending on their scores in the game. The levels vary from Rookie to Lead Detective and continue on for five skill levels. || //(explicit or implicit)// |||||||| World history and art, as well as traveling and geography. ||
 * [[image:Carmen%20Sandiego%20Logo.jpg]]
 * |||||||| //Description// ||
 * Concept |||||||| Carmen is a rogue agent that used to stop the bad guys who stole expensive artifacts, but now she has gone to the dark side and is herself a criminal who steals expensive artifacts. You are a detective (of varying degrees of expertise) that is in charge of finding her somewhere in the world and retrieving the stolen artifacts. ||
 * Learning Objectives
 * Learning Objectives
 * Assessment
 * Content
 * Values & Skills //(explicit or implicit)// |||||||| Stealing is bad, and criminals will be chased down. Also, there is a very high value placed on art, which gives validity to the importance and appreciation of art, as well as appreciation for law abiding detectives. ||
 * Game Method/Style |||||||| Combination role-playing game and strategy game. You assume the role of a detective and make decisions on where and when to go places, but you also have to strategize about why you are going there and which criminal it is that you are tracking down. You get several clues concerning their preferences and appearances, which helps you narrow down the choices. ||
 * Audience |||||||| Specifically kids and younger adolescents, because it is a little complex for really young ages due to the content surrounding art and the idea of international travel, as well as national information like flag colors and famous landmarks. ||
 * Publisher |||||||| Broaderbund Software from 1985 to 1996, then the Learning Company in 2001 ||
 * //Design Aspects// || //High// || //Average// |||| //Low// ||
 * Graphics & Sound ||  || It is an older game, so the graphics are slightly lacking, but it is decent. ||||   ||
 * Playability ||  || I was slightly frustrated at first as far as what I was supposed to do when I got to specific places, but after playing for awhile it made more sense. ||||   ||
 * Entertainment ||  ||   |||| Probably because I am older than the target age for this game, I found myself bored fairly easily. ||
 * Replay Value ||  || For a kid, replay value would be fairly good because the game changes each time, and you are presented with multiple different scenarios. ||||   ||
 * Replay Value ||  || For a kid, replay value would be fairly good because the game changes each time, and you are presented with multiple different scenarios. ||||   ||